![]() ![]() Speech pauses and text may not align in certain places. Outer wall elevator switch still has Japanese text. In game menu options are not aligned for English and may not all be translated. This requires an 8x8 font routine to be written.Įntering a new area still has Japanese text. Some gates messages may be wrong and wrap. This requires an 8x8 font routine to be written. Later story and ending text not translated.Īlucard's name at the ending not translated. If you see an issue, please provide a save file (not a save state) with details as best I currently need a lot of saves to go through the different aspects in the story line. The final version will contain the PSP version. This patch is loosely based on the PSX translation version. This version has most of the items and enemies names translated, Thank you for trying out the alpha build of SOTN on Sega Saturn Will display "Obtained." Need to update my text writing routine to handle If you have paid for this, ask for your money back.Ĭurrently this patch only works for an image thatįixed items crashing game issue. This patch is provided for non-commercial use only, and ![]() SOTN (Dracula X) Saturn patch for Sega SaturnĬopyright Knight0fDragon 2020 (Parts not owned by Konami) That would be Shift-JIS text that still needs to be translated to ASCII. If you are using a an emulator with a debugger, place a breakpoint at 0601960c and let me know what the address is at register 4. If people want to help me with the parts that are crashing. ![]() To patch, use xdelta xdelta UI or MultiPatch To all of the people who are going to rip this off and make a repro of it without my permission, please at least give me theĬourtesy of finishing it before making physical discs out of it. I tried pushing to get as much done for Halloween, so I apologize for it not being finished. Here is the alpha patch for SOTN on Saturn. ![]()
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